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PROFILE: A BEGINNER'S GUIDE TO GRANT MORRISON
By
Adam Ford.
"People
are constantly telling me they don't understand, no matter how hard
I try to make them understand. I don't have anything to say to those
people. I've just decided I'll only talk to people who get it." - Grant Morrison
Five
people stand between the rest of us and the forces of darkness. Everyone
on Earth gets superpowers. A sentient corporation is taking over the
Earth. A superhero decides to go vegetarian. A young girl hooks up
with a mysterious young man and kills her boyfriend. An arrogant pop
star who can fly fights bad guys from another dimension.
These
are all pretty simple concepts, right? Not too hard to understand,
not particularly unfamiliar territory, right? So why is it that people
feel that they need someone to explain the comics of Grant Morrison
to them? It's all pretty simple stuff. Okay, fair enough, that's a
a dumbed-down version to prove a point, but the point still stands
- there's nothing particularly *difficult* to be found in any of Grant
Morrison's comics. From The Invisibles to JLA, from Zenith to Arkham
Asylum, from Kill Your Boyfriend to Marvel Boy, Morrison's writing
may be fast and frantic, it may be wordy and dense, but he doesn't
often leave you hanging without an explanation. His characters frequently
indulge in exposition, spouting forth huge wordy monologues explaining
exactly what they're doing and at the same time referencing occult
knowledge, fringe science, alternative psychology, world history,
or whatever was tickling his fancy at the time of writing.
Okay,
yes. Flex Mentallo is a weird comic. Yes, it's especially dense and
multi-layered. There's a lot going on there, even by Morrison's standards.
And yes, fine, Doom Patrol was pretty out there too. But weird can
be a lot of fun. Both Flex and DP (Flex actually being a Doom Patrol
spin-off in a roundabout way of speaking) are examples of high-octane
Morrison, all stream-of-consciousness and tangential references and
plot twists and weirdness. You gotta understand. Grant gets off on
that kind of thing. His primary audience is himself. He takes ideas
and runs with them until another one catches his eye, and if he likes
two at the same time, then he runs with both of them. But even though
Flex Mentallo and Doom Patrol aren't as easy to get into as Marvel
Boy and JLA, that doesn't mean they're impenetrable, or any less enjoyable.
The key
to understanding Morrison is remembering that he's a writer first
and foremost. His comics are designed to engage the reader, make them
think, make them pause for a moment and reflect on what's been presented
to them. When he writes his comics he uses experiences from his own
life and things that he's read as source material. Morrison's comics
exist as part of a continuum of knowledge that extends beyond the
confines of the comic itself. One way to look at them is as introductory
texts dealing with a wider body of information. You just have to concentrate
a little harder than you normally would when reading the latest issue
of Deadpool or Green Lantern.
And that's
your choice, really. If you want your comics to be mildly distracting
on the level of the latest James Cameron film, then that's just fine.
But if you want your comics to be stimulating, if you want them to
make you think and introduce you to new ideas, then you wouldn't go
far wrong in picking up a Grant Morrison comic. Of course, if you're
after an action-packed bang-bang-bang hundred-miles-a-minute joyride,
there's a goodly amount of that sort of thing in Morrison's back-catalogue
as well. He's in this game for a laugh. Comics seem to excite him,
give him that "manic pop thrill" that Warren Ellis has mentioned from
time to time, and judging from the size of his fan-base, Morrison
gives other people that thrill too. Whether it's mile-a-minute cultural
referencing or big-budget "special effects", he manages to make both
approaches work well, either on their own or in combination.
Sure,
sometimes it falls flat. Sometimes he doesn't hit the mark - Arkham
Asylum tries a bit too hard to be spooky, The Mystery Play loses itself
in its own symbolism, and the final chapter of The Invisibles wasn't
really satisfying enough as a conclusion to the convoluted and complicated
story that had gone before it. Sure, sometimes all the dialogue and
exposition about weird theories and odd happenings make him come across
as a bit of a tosser, but when Morrison fails, it's usually because
he's over-reaches himself, which is better than settling for a tried-and-true
formula every time. The fuck-ups come from his attempts to explore
the boundaries of comic story-telling and from his desire to make
comics as interesting as he possibly can.
Don't
get me wrong. I'm not saying that reading Grant Morrison's comics
will make you a better person or anything. I'm just saying don't be
put off. Dive right in - let it all wash over you. If you read one
of his comics and don't like it, give another one a go - Morrison's
back catalogue is large enough to be able to find something that tickles
your fancy. These can be intense comics, sure. But they're by no means
impenetrable. They're not hard to understand. They're not difficult.
They're fun. Go on. Try them, and you'll see.
Adam
Ford's Feet-First Guide to Discovering Grant Morrison (from least
dense to most dense)
1. Kill
Your Boyfriend (DC)
2. St Swithin's Day (Oni Press)
3. JLA (DC)
4. Marvel Boy (Marvel)
5. Animal Man (DC)
6. Zenith (Fleetway)
7. Aztek (DC)
8. The Invisibles (DC/Vertigo)
9. Arkham Asylum (DC)
10. Doom Patrol (DC/Vertigo)
11. Flex Mentallo (DC/Vertigo)

adam ford lives in melbourne, australia, and works as a freelance
editor and journalist. he's a published poet and an aspiring comic
writer. at one time or another he has been responsible for at least
three literary journals, and has performed his poetry at galleries,
schools and pubs all over australia. he's just learned how to make
his own pasta.
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